![]() The other aspect is that you’re given milestones on when different parts of the game are due. They can’t spend as much time as they want creating huge games, which take hours upon hours to write, because it takes time, it takes effort, and the bigger the game, the smaller the pay (and the longer it takes the game to come out, so the longer the turnaround etc.) And while some writers have huge patreon followings etc, the vast majority do not. The writers cannot afford to live on the games. So there’s a pure survival aspect to this. The average rate for a magazine feature etc is about 75 cents a word. Go up to 500,000 words, and it’s 1 cent a word. So, realistically, with a game being 200,000-words to even be considered worth someone’s time (again, 200,000 words is the first three Harry Potter books combined)… the writer is being paid 2.5 cents a word. $5000 for a 100,000-word game works out at 5 cents a word. Going through edits and beta testing, that’s a job. Yes, I do write for pleasure, but it’s also a profession: releasing a computer game, polishing it, editing it, balancing the stats, that’s all a job. A big part of game length, without meaning to sound mercenary (just a realist) is money.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |